Did Vikings have cannons in reality? I’m not entirely sure, but there’s no reason Vikings can’t have cannons in Augmented Reality! :]
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ARCore apps can be built using OpenGL, Unity, and Unreal. In this tutorial, you’ll get started by building on top of a modified version of the OpenGL sample app provided by Google, working entirely in Kotlin! And all within the comfort of Android Studio! :]
If you’re just getting started with Kotlin, please check out Kotlin For Android: An Introduction.
ARCore does not work with the Android Emulator. As of this writing, you’ll need a Samsung Galaxy S8 or Google Pixel/Pixel XL to fully follow along, ideally running Android Nougat (7.0) or later. If you don’t have either of those devices, hopefully you’ll still get a feel for working with the ARCore SDK.
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Begin by downloading the starter project here. Open up the starter project in Android Studio 3.0 Beta 4 or later.
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