Getting Started with ARCore with Kotlin

Getting Started with ARCore with Kotlin

Did Vikings have cannons in reality? I’m not entirely sure, but there’s no reason Vikings can’t have cannons in Augmented Reality! :]

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ARCore apps can be built using OpenGL, Unity, and Unreal. In this tutorial, you’ll get started by building on top of a modified version of the OpenGL sample app provided by Google, working entirely in Kotlin! And all within the comfort of Android Studio! :]

If you’re just getting started with Kotlin, please check out Kotlin For Android: An Introduction.

ARCore does not work with the Android Emulator. As of this writing, you’ll need a Samsung Galaxy S8 or Google Pixel/Pixel XL to fully follow along, ideally running Android Nougat (7.0) or later. If you don’t have either of those devices, hopefully you’ll still get a feel for working with the ARCore SDK.

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Begin by downloading the starter project here. Open up the starter project in Android Studio 3.0 Beta 4 or later.

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